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FF Campaign Dev/US Naval Aviator
Join Date: Apr 2008
Location: Norfolk, Virginia, USA
Posts: 819
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***** Please read the entire post *****
Battle for Fulda version 2 for the PMC Nevada Theater is available for download. This mod brings the Freefalcon 4 Battle for Fulda mod up to Freefalcon 5.3 standards. It ONLY works with the PMC Nevada version 0.4 Theater (not 0.5). This mod is a work in progress/beta version. This mod is not "officially" supported by PMC Tactical, nor by Freefalcon. Any bugs/problems/issues should be reported here. You use this mod at your own risk! The Battle for Fulda mod simulates a Red Flag scenario based upon a fictional Warsaw Pact invasion of West Germany through the Fulda Gap. The Blue side is a variety of NATO aircraft, while the red side is USAF/USN Aggressor aircraft. The mod is only compatible with FF5.3. The ground war appears to work, and the scenario can be fought to victory or defeat through the capture of objectives. The scenario ends by completion of victory conditions, or at the beginning of DAY 4 by the trigger file. The download includes: save2.cam save2.tri scenario manual aggressor skin pack nevada1.tdf This mod is a beta version. I am releasing it, primarily, to allow folks to give it a try and, especially, to solicit feedback for future "official" releases. I can assure you, you will not fine better dogfighting action in the FF5 universe than you will find in Nevada! Installation instructions: 1. Download and install the official PMC Nevada Theater version 0.4; link available here: http://tactical.nekromantix.com/foru...ic.php?t=21375 2. Download the Battle for Fulda mod into a separate (not your FF5 install) folder. Unzip it into a separate folder. Read the scenario notes that include the installation instructions and follow them! Get the mod files here: http://www.mediafire.com/?oajaywmc2zy This mod has not been heavily playtested by me. It appears to work as it did in FF4. This mod uses the old PMC Nevada 0.4 theater. It does not edit anything cosmetically other than the skins for the jets. Therefore, if you previously hated the tiles in Nevada, you will still hate them. You might still find weird objects in weird places. If the error was there before, it is still there. This mod does not capitalize on many of the new things we have learned about campaign development; those edits will have to wait for a future release. There may be database conflicts. I have not seen any, but that doesn't mean they aren't in there. Your feedback is important to me. Please provide your happy-happy/joy-joy experiences and constructive criticisms here. If you complete the campaign, that is nice to know too! Check six, Toonces |
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